P.R.S

The Project Roll System is a new system made specifically to give role-players that do projects of any kind a unique perspective and potential gauge of time, level of difficulty, and an opportunity to actually act out the project with optional guidelines to make it more interesting. It caters to both solo, and group projects.

An easy to access graph of all the parameters per project dificulty for those who regularly use this system, please click the buttons above for more info:

EasyAverageModerateHard Challenging
Above 5+20+40+60+60+ Group or 80+ Solo
2 Checks46810
2 Milestones6101520
1 Week2-3 Weeks1-2 Months5-10 Months1-3 Years

Levels
Check Roll
Checks
Milestones
Time

What is PRS?

Called PRS for 'Project Roll System', this system is meant for roleplayers that want substance and enjoy the act of unpredictability with their experiences/events. What better way than with random rolls? The main purpose of this is to essentially eliminate players having to 'NPC'-ify their own characters working on their projects in the background. For example, a character wants to create a suit of armor, but instead of roleplaying or acting them out doing the work to achieve this goal, they don't- and merely wait out of character a few weeks without any roleplay regarding it, then showing up without any roleplay towards the project saying that it is done! What's the fun in merely assuming something has occurred without any story substance behind it?

It works with a checks and milestones system, with each level of difficulty the project has giving those that use the system an idea of how long the project can possibly take in conjunction with how many milestones are needed to complete it. The system is merely a guide, aiding in the structure of a project rather than those who use it having to abide directly by it.

Projects can be run by the individual, or by a group- where the 'DM' or 'GM', the person who is leading the project or event, has a structured way of commencing the project from the background. Using this system also includes fun chance/random events depending on the rolls the
players/event participants make in the checks process. Though, the checks is conducted slightly differently if it is merely an individual using this system.

Some PRS words you'll come across

Roll: When dice or some random numeric generator is used. PRS is based on a system where the players roll out of a d100, or 100-sided digital dice.

Check: Any /random, /roll, or dice roll that in this system determines if you get a Milestone depending on how many pass/fails you get.

Milestone: A goal met after a certain number of checks are passed. You need a certain number of milestones to finish a project.

Round: As a group or solo, any time you do a series of rolls before a milestone is achieved. Ex. a group of 5 Scientists just got a milestone, now they are roleplaying another round with checks being done to achieve another milestone.

Level: Level of difficulty chosen for a project.

DM/GM: Short for dungeonmaster, or guildmaster. They are either the chosen individual to run the project/story/event, or they created it and are moderating it. There are many names for them though. You will see DM in DnD a lot. The can also be called the project lead and lead it in character, or don't and they let someone else do that while they tackle the rolls and random events.

Role: The role a player or DM/GM plays in a project. It can be archaeologist, biologist, analyst, cybertech expert, etc. The more applicable to the project the role is, the better.

Assistant: A role; A player assisting another in a task, giving a benefit to a check roll.

Solo: A project being worked on and led by a singular person.

Group: As long as there is more than one person, it is a project being worked on by multiple people and led by another (or not).

Crit Fail: When you do a check and you roll under a 5 out of a 100. With these, the player or the leader of the project will choose what happens. It can set the project behind as well depending on what the player or DM/GM decides. If it is a 1 out of 100, a milestone is lost.

Crit Success: Rolling above a 95 on a check, giving the player or the team an automatic milestone. If a 100 is rolled, two milestones.

Have critiques or suggestions?

Feel free to message me on one of these applications! Please let me know why you're contacting me though when you DO message, and if I know who you are or we have met- tell me! I welcome questions as well.

How does time fit into all of this?

For each level of difficulty, depending on what level you may choose for said project, is an estimated time. This is to give you, the player, or the DM- a suggested timeframe for how long the project will take In-Character. Figuring out a proper timeframe for said projects can also aid in providing others not directly involved with it and idea of what has been going on and how long it will take.

The time guidelines depending on the level you assign the project does not have to be exactly abided to, as say during the checks process a lot of rolls are failures. That can definitely set the time back a bit for the project. Time is fluid when it comes to roleplay, so take as many factors as you want into account when deciding or modifying it.

Here are the time estimates for each project difficulty level:

EasyAverageModerateDifficultChallenging
1 Week2-3 Weeks1-2 Months5-10 Months1-3 Years

Now if the project you or your group is doing, the more people there are, obviously it will take less time to do- but the times set above is your average base to go off of. If you want to go above 'extremely hard' due to the nature of what you are trying to do, then go right ahead! Time is at your mercy, but if it's with a group of people, keep in mind their own desire for how long they want the project to take.

Are there any rules to using this system?

Respect the DM/GM - Anyone deciding to put together this project and/or keep track and moderate the checks and milestones system should be respected for their efforts. Also, if they change a rule or decide to be more flexible with this role system, respect their decision! They only do these things to make it more fun for those participating. (That and this roll system is young so they're bound to do this!)

Don't hide problems - If you have a problem with a player or a decision during the project, tell the DM and don't stew in it/complain about it to everyone except those that can help it be fixed. All are there to have fun.

No metagaming - Have knowledge of the project/it's outcomes that your character doesn't? Don't automatically give your character that info! This is a basic for all roleplay, DnD and beyond. It applies to this roll system as well.

No bossiness! - Your character can be, but don't be that way out of character! Make suggestions and such, but no one is obligated to follow your orders in or out of character. If it gets you riled up out of character- take it up with the DM if your anger is justified.

Seriously, pay attention - Nothing makes the DM/GM more annoyed than having to constantly check participants and if they're aware of what's going on. If someone wasn't responding/acknowledging your conversation while you were talking to them, wouldn' that make you angry? Yeah, same thing applies to Rp and events using this system. If you don't, your turn for a round can be skipped and you lose contribution as well as being a benefit to the group.

Remember basic manners - Basically saying, don't be an ass. Respect other players, the DM/GM, and essentially just treat others how you would like to be treated.

What are roles for in this system?

As stated in 'terms'- "The role a player or DM/GM plays in a project. It can be archaeologist, biologist, analyst, assistant, cybertech expert, etc. The more applicable to the project the role is, the better."

As an individual using this system, it is that individuals decision whether their characters expertise is all they need for the project. If it isn't , then it is beneficial to bring others on and join in on the fun, but will then switch over to the group dynamics of this roll system as well as take over the GM/DM roll. (Or it can be handwaved if they don't want to learn/do the rolling system)

As for group projects, the more the merrier. As in, the more people that are participating with applicable skills to the project, the better. A GM/DM may decide if a project members skills apply well to that project or task if they are doing a check and want benefits.

Assistants are usually those with little to no experience with the project at hand, but can assist an ongoing project member if they accept it. That doesn't mean they're not smart! They might just be more knowledgeable in other areas.

Check roll modifiers depending on player roles:

  • +10 to a check if the person rolling is an expert/specializes in a topic/skill pertaining heavily to the project/task at hand

  • +10 to a check (can be stacked) if the person rolling also has an assistant

  • No additions to a check if the person rolling has average knowledge on topics/skills pertaining to the project/task

  • -10 to a check if the person rolling has little to no experience/expertise

How do levels apply to projects?

Levels, which are actually difficulty levels, apply as the very first parameter for a project. How complicated is the project? How long should/do people think it should take? How many resources does it need? These are all things to think about when choosing what difficulty level the project should be! Choose wisely, and take into account how many individuals are working on it, as sometimes if you have enough people, the level can be lessened. If it is however deemed an almost impossible project, maybe it is challenging? Regardless, this is chosen by the individual/group/DM at the very beginning of the project, but can be shifted later on. It is as liquid as time! Feel free to modify the parameters following this. If you want to go beyond Challenging? Your choice!

Difficuly levels able to choose from:

  • Easy

  • Average

  • Moderate

  • Difficult

  • Challenging

What are checks for?

Checks are needed in order to achieve a milestone! Checks can be done before/during/after an action/task related to or directly affecting the project and it's progression. Depending on the difficulty of the project depends on what number should be rolled above to be considered a successful check, that number is the 'check roll' as opposed to how many successful checks that are done. For the challenging difficulty, the check roll differs for an individual verses a group project.

Actual checks can be achieved after a certain number of check rolls are successful and go above the designated check roll number.

Check roll numbers per difficulty, going above is a successful check:

EasyAverageModerateDifficultChallenging
Above 5+20+40+60+60+ Group or 80+ Solo

Per difficulty, this is the number of checks that need to be passed by solo or a group in order to achieve a milestone:

EasyAverageModerateDifficultChallenging
246810

Check roll overflow occurs when there's more successful check rolls than needed to meet a milestone. Ex. If 3 people roll successful checks when only 2 checks are needed to acheive a milestone, that 3rd successful check can roll over into the next round.

Also take into account how a Role can +10 or -10 to a check roll depending on the individual rolling.

Excerpt from the Role tab:

  • +10 to a check if the person rolling is an expert/specializes in a topic/skill pertaining heavily to the project/task at hand

  • +10 to a check (can be stacked) if the person rolling also has an assistant

  • No additions to a check if the person rolling has average knowledge on topics/skills pertaining to the project/task

  • -10 to a check if the person rolling has little to no experience/expertise

Excerpt from the Milestones tab that can also effect check rolls:

  • If a critical failure is rolled in any check (under 5) then either the DM decides what happens, or a milestone/check is lost. If a natural 1 out of 100 is rolled, a milestone will inevitably be lost regardless as well as whatever else the individual or DM decides.

  • If a critical success is rolled in any check (above 95) then either the DM decides what happens, or there is an additional milestone/check added on without a round needed. If a natural 100 out of 100 is rolled, two milestones will be given to the project.

What are milestones for?

After a certain number of checks are passed and achieved, that will add on a milestone to the project. Depending on the difficulty of the project depends on how many milestones are needed in order to complete it.

Milestones per difficulty level needed to complete project:

EasyAverageModerateDifficultChallenging
26101520

What do crit fails and successes do for milestone acheivement?

  • If a critical failure is rolled in any check (under 5) then either the DM decides what happens, or a milestone/check is lost. If a natural 1 out of 100 is rolled, a milestone will inevitably be lost regardless as well as whatever else the individual or DM decides.

  • If a critical success is rolled in any check (above 95) then either the DM decides what happens, or there is an additional milestone/check added on without a round needed. If a natural 100 out of 100 is rolled, two milestones will be given to the project.